Showing posts with label e-learning. Show all posts
Showing posts with label e-learning. Show all posts

Saturday, July 2, 2011

Orienting and declaring in eduMOOC 2011

The concept of MOOC really appeals to me as a way to organize learning.  It apparently appeals to others as well, judging from how so many sign up for them.  When MOOCs are announced, the news spreads across overlapping PLNs like a swarm of locusts and thousands are attracted like moths to a flame.  There's one on now at: https://sites.google.com/site/edumooc/ for 8 weeks starting on June 27, 2011.

I was wondering how to get myself writing about EduMOOC. It was natural that the impetus should come from this thread on the eduMOOC Google Group forum: http://groups.google.com/group/edumooc/browse_thread/thread/6d264a22386f7b99#

The thread relates to the optimal amount of time such a course should run and how much time participants should spend with it.

B.D.Boardman asked:

As I find myself checking in with the various discussion threads, 
posts, online articles, and misc content throughout the day I notice
that I'm beginning to "chunk" my MOOC time into small 5-10 minute
segements that perhaps, by the end of the day, may add up to an hour
or more. I am wondering if other participants are having a similar
experience, and what the larger implications are of this approach to
learning. 

In addition, as my attention wanders a little throughout the day, I am
also wondering if 8-weeks is the most appropriate span of time for a
MOOC? Given the content and online dynamic, I wonder if a more
"concentrated" time span (like 2-4 weeks) might be more effective for
this particular learning model? 

So, does anyone have any comments or thoughts on the topic that they
would like to share? 

I've dabbled in MOOCs before and use Dave Cormier's videos in a course I teach on Multiliteracies at http://goodbyegutenberg.pbworks.com/w/page/33070377/Week3EVO2011. I have lately modeled my approach in this course on the MOOC model, only there I call it miniscule open online course, on the assumption that the approach scales downwards nicely.

That course is a part of the TESOL Electronic Village online sessions, http://evosessions.pbworks.com which also run for a similar length of time.  The first round in 2001 was just for 4 weeks, but apparently the coordinators thought that amount of time was not enough because in 2002 they went up to 8 weeks.  In 2003 however, they decided they had overstepped and the time was reduced to 7 weeks. For a while after that we ran them for 6 weeks, but the last couple of sessions have been reduced to 5. The feeling is obviously that when the session goes on for too long, people get worn out toward the end of it.  Eight weeks is intensive for the volunteer moderators, a long time for them to have to sustain momentum.

But in a MOOC it really shouldn't be up to the moderators to have to drive the course for 8 weeks like a 20-mule team.  A course that is set up nicely around provocative aspects of a topic can run itself, especially once you get people interacting.  Dave Cormier for example points out that the over-riding take-away from such a course is not a certificate, as you would expect from a 'formal' learning situation, but the network you develop through participation in such a course. This dovetails nicely into the idea of learning and knowledge being essentially connectivist. As George Siemens told me once, in answer to the last question I asked him at the end of this recording: http://vance_stevens.podomatic.com/entry/eg/2009-01-28T03_19_19-08_00, it is the moderator's job to provide a coherent structure to the course. After that what can you do with 2000+ participants? They learn by constructing their own coherence in their run-up to the end of the course, based on what they are learning and how they are restructuring their knowledge and perceptions of the part of their world they are exploring in the course, and an important part of that is not relying on the moderators to do this restructuring for them.

Nellie Deutsch tweeted a question on the #edumooc tag asking " I wonder if it's necessary to stay to the very end of a MOOC. What will you gain by completing a MOOC?"  I replied "asked another way, what will you gain by starting a MOOC or lurking in one? The answer is 'whatever is gained' :-)" to which Nellie muses: "Maybe there's more learning in quitting before the end. Would it be the same if the MOOC were not free and for credit?"  (an aside to Nellie, see https://twitter.com/bnleez/status/86976985615708160 who posted this also on the #edumooc tag).

This reminds me of a line in one of my favorite Rush songs, "the point of the journey is not to arrive."  http://www.metrolyrics.com/prime-mover-lyrics-rush.html


Anything can happen
From the point of conception, to the moment of truth
At the point of surrender, to the burden of proof
From the point of ignition, to the final drive
The point of the journey is not to arrive
Anything can happen


The double meaning here is either that arriving at the destination is not the reason we travel, or that the point of traveling is to stay on the road and never end the journey.  The question of 'arrival' is what Nellie seems to be getting at.  However B.D. Boardman brings up the amount of time we should spend on the journey, and asks for insights on that question, which is what I am addressing here.

To me it's transcendental.  The point of the journey is to be on it.  It doesn't matter how much time you spend on it or when or where it ends, if it does.  YOU could focus on EduMOOC for 2-4 weeks if that's right for you, or 5 min. a day for whatever duration of time will benefit you.  That's why I said to Nellie that you gain "whatever is gained." Whatever that is, it's quantums over gaining nothing by not participating at all.

As Ken Robinson says in "The Element" (see his TED video at http://blog.ted.com/2009/01/08/sir_ken_robinso_1/), there are 6.93 billion different intelligences on the planet, a number that he would have to revise upward as people are born (see http://en.wikipedia.org/wiki/World_population). Accordingly I would say there are 2000+ approaches to coping with this particular MOOC, and the same number of opinions on how much time would be optimal for it.

I glanced over the reading on Disrupting College suggested for this week, and I'm reading the book by Clayton Christensen et al. on Disrupting Class http://www.claytonchristensen.com/. There, the point is made that the book is researched and written partly to counter the notion that education is often construed as one-size-fits-all (or 'no child gets ahead' as I like to call it). People learn differently, evincing 6.93 billion different intelligences or learning styles, to use Ken Robinson's rough figure (and I was amused by "Clay's" recollection of being involved in distance learning in the mid-70s when distance in the huge auditorium at BYU was anything past the 5th row, where the teacher was reaching the students only asynchronously, e.g. Clay slept while the teacher lectured, and the teacher slept while Clay read the coursebook.)

I'm participating in EduMOOC by blogging around the topic, tweeting, trying out a Scoop.it on the topic at http://www.scoop.it/t/edumooc/, and working whatever and whomever I encounter in this course into my summer workflow.  This post is one salvo among many being inspired by EduMOOC 2011 as we speak, with slim chance of my reading many of those other salvos, or of a significant number reading this one ...unless we consider that one person changed through encountering the opinion of at least one other is a significant number, which it is.

Learning is change; which is to say that if nothing changes, then nothing has been learned.  Ergo, as we learn we change and as we encounter one another in that process of learning we change one another.  The idea of a MOOC I think is to create one cauldron into which you pour a heap of ideas and stir, and change emerges.

Stephen Downes was once asked why he put himself in the position of having to support such a huge endeavor, and he said, because he would learn from it.  What is clear from the premise of Christensen's books for example is that there are many aspects of education that need to change, and what we are doing here is coming to grips with that.

The questions of how long or whether to see the course through to the end are good ones to be asking, but the problem with the answer(s) is that there are 6.93 billion of them.

The suggested reading for Week 1:
Clayton M. Christensen, Michael B. Horn, Louis Caldera and Louis Soares Disrupting College: How Disruptive Innovation Can Deliver Quality and Affordability to Postsecondary Education
http://www.americanprogress.org/issues/2011/02/pdf/disrupting_college.pdf

Saturday, March 10, 2007

Unarticle: Unleashing the transformative power of the unorganized Internet

Webhead Link hangs out midwater near a pod of orcas at Meteora in Second Life while over in Breeze, Sean FitzGerald observes that "students are into different technologies than teachers ... teachers are into email, blogs, and del.icio.us ... students are into texting, IM and MySpaces."


Deadlines are a mother of invention. By March 10 this time around I had neither an article in hand for my 'column' in TESL-EJ nor a clear purpose for writing one (hence this unarticle). But I'm constantly 'On the Internet', too constantly in the opinion of some, and have in mind unleashing a stream of consciousness on the many convergences I'm playing with there at the moment. I'm not sure if you'll feel enlightened or inflicted upon after reading this but here goes.

The most immediate inspiration for this unarticle came from a community I've been enjoying interacting with lately, a group of engaging Antipodeans who just recently held an unconference. In case you were wondering, an 'unconference' according to Wikipedia, and these days, what's not according to Wikipedia, is "a conference where the content of the sessions is driven and created by the participants, generally day-by-day during the course of the event, rather than by a single organizer, or small group of organizers, in advance." <http://en.wikipedia.org/wiki/Unconference >

In order that their unconference would not be uneventful however, someone did take it upon themselves to set up a wiki for it <http://talo.wikispaces.com/swapmeet07a>, and watching this wiki grow over time was a lesson in the wisdom of crowds: how a group of people can organize themselves into a viable focus while working through a Web 2.0 online tool which participants edit from computer workstations in countries all over the world, with little apparent editorial control over the process.
For an excellent example of how wikis undergo change over time, and how a distributed network operates to mediate both vandalism and radicalism, check out the fascinating screencast of the evolution of the article in Wikipedia on 'Heavy metal umlaut": http://weblog.infoworld.com/udell/gems/umlaut.html .

The impetus for this particular unconference was a "Swapmeet" or face-to-face gathering of teachers in Adelaide, whose participants would fly in from other parts of Australia and New Zealand, but because they convene throughout the year via a listserv (called TALO, Teaching and Learning Online) their group includes many educators in many parts of the world far, far from Adelaide. Some of these people wanted to be included at a distance, and since the group's domain of interest is to enhance collaboration through connectivity, they had the wherewithal to do so. So these participants used the availablity of online tools which made possible for anyone in the group to write on various free online spaces so that each could contribute something to the unconference agenda and thereby make the on-site events accessible no matter where people happened to be checking in from.

You can easily see where the participants came from by visiting the Frappr map that was until just recently on the front page of the wiki (till someone found it distracting and relegated it to a link in the sidebar <http://www.frappr.com/teachandlearnonline>). A Frappr map is one where multiple participants can place their pins on a world map and then upload a picture and shoutout so that the map displays this information next to where on the planet each person comes from. The site can generate various scripts which anyone whose technical skills have reached copy/paste can paste right into their own website.

OK, granted, you have to have a website, but these days - where with just a slightly higher level of functional computer literacy than copy/paste anyone almost with a mouse and an Internet connection can set up a blog or a wiki (ok, a large number of post-preschoolers under 30) - this is not considered rocket science.

It's hard to describe the congealing power of having people's pictures and shared vignettes start popping up all over the map, but a click on that Frappr map link will illustrate the concept. And the ensuing display is only one of several scripts that one can choose from. It's also possible to enhance your site with a scrolling slide show of people's photos simply by pasting the associated script to your writeable web space. Whatever the display Frappr allows people to then view the show and, if they want to add their pictures, to do so and so make their personal mark on the collective project. Frappr is an excellent tool when you want to elicit pictures from throughout your community. If the pictures reside with you then other tools such as Bubbleshare will allow you to post them online and then copy scripts to paste to your web space, again giving you various display options.

When I last visited the unconference Swapmeet wiki I didn't see the Frappr map there which I had intended to cite in this unarticle. I was disappointed only for a few moments (I only later noticed its link in the sidebar). It is the nature of wikis that each step in the editing process can be recalled. I discovered that by simply clicking on History I could pull up previous versions of the wiki (yep, every last one) and find the map I was looking for from an edit at about the time I remembered it had been there.

This technique of paging through its wiki revision history allows one to observe the development of the unconference project. Anyone can click on the History tab and see the 200+ iterations of the process since Leigh Blackall started sketching out some ideas for the gathering on Feb 18. You can see how, from Leigh's rough outline, tables grew into which people posted their photographs and proposals of what they might like to discuss. Once the online element became apparent and on-site participants realized they'd have to accommodate numerous time zones, a schedule was posted where people could write-in their availability, and the community discussed various ways of contacting one another synchronously. In the end they settled on Breeze, an enterprise product with a nice interface but many limitations. Learning about the advantages and limitations of such interfaces is one reason that community members find it so important to constantly engage in online experiments with one another.

Second Life (Stevens, 2006) was another place where successful encounters occurred (though speaking of limitations, only for those with the computing power and bandwidth to get in-world and stay there). Participants in the Second Life sessions were able to explore and appreciate the builds of some of the unconference participants, and either text chat to one another in-world, or carry on conversations in Skype on the side. Second Life is rife with scripted objects that can be shared by participants who 'drop' them someplace where others can pick them up and keep them in their inventories. One of these scripts allows avatars to wear small headsets that when in range of others with similar headsets will allow them to initiate Skype calls with one another.

Stephen Downes <http://downes.ca/> put himself down for a Skypecast at the TALO Swapmeet wiki. His Skypecast was scheduled for 2:30 a.m. my time but another mediating aspect of the web 2.0 is that, unless you wish to interact personally at every such event, you can often attend them asynchronously. Stephen for example can be relied on to record his presentations and post them to his website where they can be downloaded as podcasts (Stanley, 2006). Folks interested in educational technology can avail themselves of an almost endless supply of such materials. Endless is considered here to be more listening material than a human with a job requiring even minimal attention, and interests outside of a profession, could possibly want to listen to in a conceivable available listening lifetime.

The principle of podcatching, as it is sometimes known, is that you identify podcasts online that you would like to listen to regularly and then subscribe to their RSS feeds. In order to access the feeds you run an aggregator, for example iTunes or Juice. The aggregator visits the source of your subscribed podcasts and determines if there are any there you haven't downloaded yet, and if so it fetches these automatically and stores them on your computer as mp3 files. With iTunes you can then synch with your iPod so that collections of files can be transferred to your mp3 player for you to listen to at leisure. If you want less automaticity and more control over the transfer process without having to enter the brain of an iTunes software designer, you might find that another aggregator is more intuitive for your purposes. In any event you end up with a set of mp3 files on your listening device which you can play back later at your convenience.

Listening to podcasts has benefits for those wishing to improve their skills in educational technology similar to those operating in language learning. Harvesting podcasts would be a great way to learn a language, and many such podcasts exist which purport to teach languages. Some of these that I have heard waste a lot of bandwidth with native language as opposed to target practice. For example, I might hear, "Good morning, today we're going to learn more idioms in French," etc. and so on for several minutes in English, which is not teaching me anything about French. The problem in fact is that this is teaching. As someone has said, I love to learn but I hate to be taught. Teaching is when someone else decides what you should learn. Whereas it is understood that novice learners might benefit from some degree of control over what is deemed good for them, mature professionals should be at the other end of the spectrum.

John Higgins once defined authentic language as any instance of language not created by a teacher for the purpose of teaching languages, and this is the kind of language that I feel is particularly appropriate to mature learners of a language, whereas the other is inefficient and therefore wastes time for learners who wish to cut to the chase. Therefore, choice of podcast in a target language for me would be dictated by genre and subject matter, with inauthentic instructional materials being appropriate only if I were just beginning to learn that language. Once over the beginner threshold podcasts can be quite valuable. I can listen at leisure. I can replay. The original recordings are on my computer where I can have fine access to them. I can use Audacity for example to trim away parts of the recording that I'm not interested in. I could even compile a collection of edited recordings and podcast them myself. Many source recordings have been put online under Creative Commons license, so that their reuse in this way on a personal, non-commercial site, would be perfectly legal. As a teacher of a language course I might assign my students to locate, edit, and repodcast samples of shareable language that they had found most useful to them personally. I would then encourage my students to share with one another their findings in a system of aggregation of each other's podcasted and blogged content as outlined here: http://www.vancestevens.com/rss_edu.htm.

Generally speaking anyone thinking to use such techniques with students needs to become familiar with the techniques themselves. This is where there are parallels between learning educational technology and learning a language. Not all effective language teachers are native speakers. The same applies to currently practicing teachers using educational technology in almost any context, since the generation that grew up without ubiquitous access to computers has not yet been supplanted by the next. Marc Prensky <http://www.marcprensky.com/> places a digital divide between digital natives and digital immigrants (Prensky, 2001). The latter he says will always speak with an 'accent' yet most educational professionals today are in this position of having to shift from 20th century ways of "connecting" to 21st century modalities; i.e. online with each other and affectively with students (another of Prensky's mantras: Enrage me or engage me: Prensky, 2005).

Just as a non-native speaker of a language who wishes to teach it would have to become fluently familiar with that language, so digital immigrants wanting to use educational technology need to familiarize themselves with the practices and concepts of what they wish to use with students. Podcasts can play a role in helping language learners become familiar with a language since learners can immerse themselves in (and re-mix, rewind, re-purpose, replay) recorded instances of authentic language. What many teachers of these languages and other subjects are beginning to realize is that the same holds true with educational technology. Ed tech is like a foreign language to many with concepts not immediately grasped. Educators can use the same techniques that they could later pass on to their students to intereract with peers slightly more ahead of the curve discussing these concepts in terms that become more understandable the more one listens to conversations in which the concepts are discussed.

One good podcast site, where one can access a steady stream of conversations that guide interested peers into (the more you listen) the decreasingly arcane world of educational technology, is the Worldbridges network <http://www.worldbridges.net/> (Lebow, 2006). Another clearly explicated podcast site with a long history of frequent updates is that created by Wesley Fryer, Working at the Speed of Creativity <http://www.speedofcreativity.org/>. Wesley's job (at AT&T) requires him to travel from state to state in the USA presenting at conferences and teacher in-service gatherings on topics offering advice on practical applications to education of the most popular Web 2.0 tools. His presentations are pitched at practicing teachers, and delivered in terms that presume little prior knowledge. Wesley introduces his podcasts with home-made digital audio snippets in productions that are as slick as they are folksy, making for easy listening on a wide range of weighty yet approachable, current, and pertinent ed tech topics.

Wesley was also one of the organizers of the recent K-12 Online Conference <http://k12onlineconference.org/>. Unlike the unconference mentioned at the start of this unarticle (which is gradually evolving into an article) the K-12 Online Conference used a wide spectrum of tools similar to those used by the community pulling together the TALO Swapmeet. The organizers of both conferences used free Web 2.0 tools such as wikis, blogs, podcasts, Skypecasts, YouTube, and Flickr and Frappr photos to present content (and SurveyMonkey to evaluate it). But what set the K-12 conference apart from other online conferences proliferating on the web was their extensive use of social networking and aggregated content. Artifacts for the conference were tagged and aggregated in a number of ways; for example using Technorati to create a network of associated blog posts that is still updating <http://technorati.com/search/k12onlineconference.org/>, del.icio.us links tagged on k12online <http://del.icio.us/search/?all=k12online >, and David Warlick's Hitchikr which aggregates artifacts tagged k12online2006 <http://www.hitchhikr.com/index.php?conf_id=113>.

One highly positive development over the past year or two in use of Internet in educational technology has been the steady proliferation of opportunities for educators to come together to share and exchange expertise at free events where sophisticated use of Web 2.0 tools is what needs to be understood in order to enable participants to interact with one another. These events are about professional development but unlike face-to-face venues where participants could easily take passive roles in sitting back and being told about the latest technologies, participants in online events have to do what is being inculcated. Normally, people who are adept at adapting Web 2.0 tools to collaboration in education try their best to help bring everyone else up to speed in order that all may participate, and a typical reaction of newbies to such sessions is of how positive the experience was, that new friendships were formed, and like-minded peers were found at last from outside the immediate and often constraining confines of the physical walls that still delineate most institutionalized educational settings.

One such event that has been ongoing for several years now is the TESOL Electronic Village Online sessions <http://evo07sessions.pbwiki.com/> (Hanson-Smith and Bauer-Ramazani, 2004). This is another grass-roots effort at professional development through using technology at a distance which has grown in scope and popularity in recent years. Although based traditionally in YahooGroup portals and instant messaging and online presentation tools, the individual sessions have been branching into many other venues lately such as blogs, wikis, webcasting, and Second Life. The most enthusiastic participants express views suggesting transformative experiences have occurred after taking part in these sessions. Less sanguine reactions would still applaud the trend whereby quality professional development is available to interested educators at no cost and at their convenience over the Internet, without the hassle of registration formalities or the inconvenience and expense of travel.

Another venue to continue with this trend for professional development is the upcoming second Webheads in Action Online Convergence scheduled for May 18-20, 2007 <http://wiaoc.org>. The first one <http://2005.wiaoc.org> was reported in an On the Internet column in Stevens, 2005. This is a free online conference where pretty much anything goes. Whereas the organizers try to make things as clear as possible for attendees, participants and presenters are encouraged to explore as many modalities for communication and interaction as possible in an effort to help each other learn the tools, so there is a tolerance for experimentation at the expense of a simple one-stop interface. But part of what there is to learn about Internet literacy is how to personally organize the morass of information accessible online through efficient aggregation. So the conference will attempt also to show participants how order can be gleaned from what what would otherwise seem chaotic on the Internet by utilizing many of the social networking features so appropriately employed at the K-12 Online conference while carrying on the work of the community largely associated with the annual EVO events.

If you have sustained sufficient interest to read this far into this unarticle you yourself are likely to have undergone many changes in the way you have found yourself working in the past year. Those most prone to staying abreast of educational technology are probably finding themselves adopting new work habits monthly or even weekly. For example, I wrote first drafts of this in Google Docs so that I could access it from any computer on the Internet whereas a year ago I might have been using an application on my local computer and carrying files around on a flash disc. When completed I pasted it to my blog <http://advanceducation.blogspot.com/> where it might attract comments; whereas before I would have put it in a static HTML file and posted it to a Web 1.0 page and had the TESL-EJ editors get it from there. That I absorbed these techniques and eventually changed my behavior in this and other ways I use the Internet came about in part from listening to innumerable podcasts that gradually pre-disposed me to try out working in alternative ways that have since become second nature. The other most significant part of my professional development comes from constant interaction with other teaching professionals online, and tapping in to a Venn diagram of numerous overlapping distributed learning networks.

Staying abreast of developments in educational technology requires that you go pro-active and utilize the many opportunities for professional development that abound on the Internet. There is no shortage of such opportunities and they are becoming more numerous and more easily accessible. You don't need to travel to participate, you don't need to pay, and you don't need to wait for someone else to organize an event - you can organize it yourself or in the case of an unconference, unorganize it by letting the participants organize it themselves. New technologies making these scenarios possible have been termed subversive and disruptive because they challenge old ways of doing things and suggest many new alternatives. This unarticle encourages you to experiment and explore, and perhaps we will meet online one day through one of the means mentioned here.

Some time ago I coined the term "firewall in the mind" to refer to cases where transformative technologies are utilized in ways characteristic of whatever technology had previously dominated, before the potential of the new medium was fully explored. Papert (1980), in his book Mindstorms, used the analogy of early movie-makers who shot scenes straight on, to replicate how a viewer might experience a play from an (albeit front-row) seat in a theater. Now, static Web 1.0 pages are considered analogous to a theater view of the Internet, where the audience observes but is not expected to interact. An example of that would be the appearance of this unarticle in the static web-based TESL-EJ online journal <http://tesl-ej.org/>.

It makes sense to me, as editor of the On the Internet column in TESL-EJ, to push the envelope ever so slightly and blog my present and future contributions to this column. That way readers will have a chance to themselves explore one of the more transformative aspects of the Internet, its ability to foster audience participation in the form of conversations. Blogs invite comments and RSS subscriptions, and both are now possible at the blog location of this post: http://advanceducation.blogspot.com/2007/03/unarticle.html

References

Hanson-Smith, Elizabeth , and Christine Bauer-Ramazani. (2004). Professional Development: The Electronic Village Online of the TESOL CALL Interest Section . Vol. 8. No. 2

Lebow, Jeff. (2006). Worldbridges: The Potential of Live, Interactive Webcasting. TESL-EJ, Volume 10, Number 1: http://www.tesl-ej.org/ej37/int.html

Papert, S. (1980). Mindstorms: children, computers and powerful ideas. Brighton, The Harvester Press.

Prensky, Marc. (2005). Engage me or enrage me. What today's learners demand. Educause Review, Sept./Oct. 2005. Retrieved March 10, 2007 from: http://www.educause.edu/ir/library/pdf/erm0553.pdf

Prensky, Marc. (2001). Digital natives, digital immigrants. On the Horizon 9, 5. Retrieved December 27, 2006 from: http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf#search=%22prensky%22digital%20native%22%22.

Stanley, Graham. (2006). Podcasting: Audio on the Internet Comes of Age. TESL-EJ, Volume 9, Number 4: http://tesl-ej.org/ej36/int.html

Stevens, Vance. (2006). Second Life in Education and Language Learning. TESL-EJ, Volume 10, Number 3: http://www.tesl-ej.org/ej39/int.html

Stevens, Vance. (2005). Behind the scenes at the Webheads in Action Online Convergence, November 18-20, 2005: TESL-EJ, Volume 9, Number 3: http://tesl-ej.org/ej35/int.html





Note: This unarticle has been published in the On the Internet column in the March 2007 issue of TESL-EJ: http://www.tesl-ej.org/ej40/int.html . There is also a static web version of the article here: http://www.homestead.com/prosites-vstevens/files/efi/papers/tesl-ej/07march/unarticle.htm . All were the same on March 14, 2007, except that the web articles have full-size screen shots (1389x608 pixels, if you download them - otherwise they're appx 600x300 in the web page displays).

Wednesday, February 7, 2007

Multiliteracies and Curriculum

The computer-culture in the UAE, where I teach Arab-national first- and second-year college students, tends to be high relative to other countries in the region. Still, with developments in the field racing ahead in the year 2007, teachers as well as students are challenged to keep up with concepts driving the emerging literacies. There is an opportunity in the courses I teach now to revise the literacy aspects of our curriculum to help learners understand some of the ramifications of evolving uses of the latest technologies.

Basic premises

In the materials I'm involved with, the focus is to raise learner awareness of changes to the social structure of software. I don’t intend to call it exactly that at this introductory level, but perhaps a good starting point, one directed at a wider sophisticated audience, is Time's declaration of YOU as its person of the year.

In recognizing all of us as people of the year, Time has acknowledged that there has been a dramatic shift in alignment of control over the power structures traditionally used to convey and arbitrate media. One aspect of this shift is that software (and publishing and other social orders impacted by that software) have moved from the enterprise model into a more user-centric one where normal people and smaller, even individual, entities and groupings have increasing power over software and the Internet, and over content provided in both domains. This shift has important ramifications for the way people can now work both individually and collaboratively with software running either on their PC's and/or over the Internet.

ENTERPRISE AND OPEN SOURCE SOFTWARE

I look at software as falling into these main categories: Enterprise, Open Source, Web 2.0

Enterprise software can be characterised by companies like Microsoft, which create software for sale and profit and guard its code, revealing only what is necessary to allow others to design products that will work with it, in such a way that the company retains control over the process and retains its dominance over aspiring competitors. One result, apart from satisfaction of the shareholders in the company, is software that sometimes gets 'published' without adequate testing, so that users are vulnerable, and the company, as in the case of Microsoft, is constantly having to supply patches, since the real testing of the software occurs only after it has been purchased and shipped.

Many software developers have responded with their support of an alternative Open Source model of software development. In contrast to the enterprise model, the software is developed by interested parties seeking not profit, but mainly to enhance their standing within a community of developers by being associated with the creation of the best possible software for a given task. The code is not guarded at all. It's made publically available in the hope that others in the community will create improvements to it. The result is generally software that gets thoroughly tested during the development process, so there are rarely unanticipated surprises for end-users (and if there are, the community learns about it quickly and moves together to correct the problem). Open source software is not created for profit, but business models are emerging whereby money can be made developing refinements and specific implementations of open source resources for companies whose profits rely on using that software effectively.

Open source software is by definition freely downloadable, but where it has to be set up on a server, this might be inconvenient for some users. Again the community has tended to share resources, so that server-based services are sometimes made available to all users. The concept has broadened into what has come to be known as Web 2.0, or the read-write Web. Lawrence Lessig has gone so far as to characterize the 20th century as the read-only century and the present one as the read-write century. Lessig's point is that whereas the enterprise model dominated media distribution until only recently, we are rapidly entering an era where this is no longer the case. It is important that this development be better understood by its beneficiaries (all of us) as the impacts are far-reaching in the way we organize ourselves productively through our understanding of what it means to be 'literate'.

I don't intend to include all that follows in the course, but as background and illustration of how these models apply in the real world, we can draw from the following cases:

Thomas Freedman in his influential book The World is Flat discusses how IBM gave up developing its own enterprise rival to Apache server and instead contributed its best engineers to the Apache community in order to be able to resume a business model on which the deliverables would be enhancements to the Apache kernel. That’s just one example of the power of community to produce a superior product (for free) compared to a commercial, patented, closed-source one.

Another good example is characterized in the Blackboard vs. Moodle approaches to development of learning management systems (background information regarding this controversy abounds on the Internet; here is a link to a Feb 2007 article in the well-respected T.H.E. Journal).

My own perception is that Blackboard is becoming regarded in the Open Source community as an old-school Goliath who’s made waves and rocked boats by taking out patents on certain aspects of LMS’s that other developers consider open source and unpatentable. On the day its patents were granted Blackboard brought suit against one of its competitors, Desire to Learn, for royalties owed under the new patents. This has sent shivers down the rest of the open source CMS community in case Blackboard were to use its fait accompli at the patent office to go after users of Moodle and others, including end users, for not paying royalties to the patent holder. But now we see this being reversed one slingshot at a time. Blackboard is seen to be undermining its own potential customer base at the cost of its reputation in the educational community, and more recently there are moves afoot to have the patent decisions reversed.

While this is going on, Sakai, another white horse open source project, is reaching fruition. If you agree that Moodle, arguably the strongest open source rival to Blackboard to date, scales well to enterprise settings despite its lesser polish, then seemingly the only real argument for paying licensing fees to Blackboard is that it might be worth the costs (to some customers) for an LMS solution that appears more crisply enterprise in a Web browser. Sakai apparently looks the part, slick and groomed for enterprise, yet has been developed for free distribution as an open source project by educational entities each taking responsibility for developing different parts of it. It seems that this could be a rather large nail destined for the coffin of closed-source enterprise ventures.

I find this of great interest in my own work context, but I see these two examples appearing, if at all, as text boxes in the materials I envisage , whose purpose would be to make the point that open source is on its way to significantly augmenting if not replacing the enterprise model of software development.

So to continue with a course outline, I am thinking ...

  1. Enterprise and Open Source software
  2. An overview of Web 2.0 tools
  3. Social Networking
  4. Implications for classroom (i.e. project) management

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Example software products following the first three models of development and implemention are:

MS Office –-> Open Office –-> http://docs.google.com/

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AN OVERVIEW OF WEB 2.0 TOOLS

There are many hooks for a wider understanding and use of Web 2.0 tools in modern curriculum settings. Collaborative Google spreadsheets might be used in portfolio/project work for example. I’m not sure if you can format in Google docs to the extent you can in MS Word, but the potential is certainly worth exploring.

The two most salient Web 2.0 tools with application for our students are blogs and their close cousins podcasts and wikis, though there are many more -- online collaborative calendars, for example. I hope to list a few more here eventually; meanwhile:

SOCIAL NETWORKING

Aggregation

The concept with greatest implication for collaborative and project work in education (and beyond, in the real world of collaboration and project management in the workplace) is that blogs and wikis can be aggregated.

I have an explanation of how this is accomplished at http://www.vancestevens.com/rss_edu.htm. This document explains how blogs for a class can be aggregated via an aggregator (e.g. Bloglines) in such a way that they can be efficiently read/followed by the teacher and others in the class, or by manager and co-workers in an enterprise project venture.

Tags

Blogs can be tagged, and tags also can be aggregated. One device for doing that is http://del.icio.us/ . Jon Pederson has developed a good explanation of how del.icio.us can be used to good effect by educators: http://docs.google.com/View?docid=ad62vwjv8zm_6fh3r2s

The concepts of tagging and aggregation lie at the heart of social networking. For example, my son posts family photos at his Facebook acct and tags the ones of me DAD. I then get an email that tagged photos are available. I get the URLs of only my photos but the whole albums are available as long as the owner has indicated that s/he trusts me with them. I don’t think we need to introduce our students to Facebook here in the Middle East, but participation in social networking sites like Facebook illustrate how the concepts work in a social context.

Podcasting

Podcasting is one highly productive example of how these concepts can be focused on two important literacy goals:

  1. achieving appropriate levels of digital competence in a changing world
  2. and staying abreast through lifelong learning.

In order to access podcasts, one needs to have a working knowledge of using an aggregator such as iTunes or Juice (a level of knowledge akin to knowing how to drive as opposed to knowing how to build or repair a car).

The working knowledge needed is two-fold:

  1. ability to subscribe to podcasts
  2. and to occasionally refresh subscriptions.

Internet search skills are needed to locate desired podcasts in the first place, and some multimedia and file management skills will help in downloading, storing, retrieving, and playing the files retrieved. A computer is all that is essentially needed for this, though most people like to transfer their files to an mp3 player and listen to them while away from their computer.

Although the only skill levels needed harvest podcasts are at the level of those needed while driving, higher education is pursued in order to achieve greater understanding, in the case of driving, of the mechanics and physical forces involved in converting energy to produce the torque to propel the car, etc. Similary, among the goals of a computer literacy course should be some understanding how RSS and aggregation works, and in theory how one can create one's own blogs and podcasts, and disseminate these to a wider audience through social networking skills.

Again, I have a Web document covering aspects of these issues: http://www.vancestevens.com/casting.htm

Conclusion

Enterprise is the ‘beyond’ application of these principles. But I think that blogs and wikis could be very well worked into current curriculum in student collaborative projects and in all aspects involving reporting findings from Internet search. These techniques and concepts could become built into those modules, and enable the class to pull together while learning about team techniques based in social networking concepts.

In not only social and enterprise but also in educational project/class management contexts, I think that these concepts are important because they show the way teams are learning to work together using the latest shareable Web-based technologies once they have achieved the requisite level of computer literacy.